Seven Castles

Carcassonne-style multiplayer boardgames.

Lobby
Games
New game
Chat
1
Guide
Lobby chat
  • Carcassonne
  • Seven Castles
  • Narrow Sea
  • Points

Carcassonne

Carcassonne is German-style board game designed by Klaus-Jürgen Wrede and originally published by Hans im Glück Verlag.

You can read more about the game rules here: Carcassonne Base game,   Exp1 - Inns and Cathedrals,   Exp2 - Traders and Builders

Scoring

Cities - 2 points / tile and pennant when completed, otherwise 1 point / tile and pennant.

Roads - 1 points / tile when completed

Cloisters - 1 point for each neighbouring tile, 9 points when completed

Fields - 3 points for each completed city on the field - only at the end of game

Cathedral - a city with a cathedral scores 3 points / tile if completed otherwise none

Inn - a road with an inn next to it scores 2 points / tile if completed otherwise none

Mini tiles

Base tiles

First expansion tiles

Second expansion tiles

Seven Castles

Seven Castles is a Carcassonne spin-off game. In this game you build castles enclosed by walls and rivers.

Scoring

Castle walls - 1 points / tile when completed or at the end of game. Castle walls can end at rivers.

Fields - 1 point / tile when closed by castle walls or rivers. They score 0 if not completed until end of game. There musn't be missign tiles (wholes) in the field.

Bridges - connect two fields. If your field has a bridge you also need to close the connected field to complete it.

Rivers - 1 point / tile when completed. If not completed they still score 1 point/tile at the end. Rivers are handled as a whole - they are not segmented like roads.

Cloisters - 1 point for each neighbouring tile, 9 points when completed.

Castles mini tiles

Castles tiles

Castles Exp1 tiles

Narrow Sea

Narrow Sea is a Carcassonne spin-off game.

In this game you build cities, sea and land. You have meeples and ships. Meeples can go on cities or land, ships can go on sea.

Cities - 2 points / tile when completed, otherwise 1 point at the end of game.

Islands - 1 point / tile when completed or at the end of game.

Sea - 2 point / tile when completed, otherwise 1 point at the end of game.

A sea also ends at a strait - straits are marked with a light blue dashed line.
Also in the case of a strait there are 2 possible positions on both sides of the strait.

Lighthouses - double the score of the island - 2 points/tile if completed, 0 otherwise.

City with inner citadel - scores 3 points/tile if completed, 0 otherwise.

Sea Mini tiles

Sea tiles

Sea Exp1 tiles

Sea Exp2 new tiles and rules

Sea Exp 2 starts with 25 random tiles already placed - these are a random combination of the first 25 tiles in teh list below.

The whale - you cannot place a ship on or around a whale so if you place a whale you will keep away ships from that area.

Treasure island - you don't need to place a meeple on it - this simply add 6 points to the completed sea score. So teh winner of the sea will get the plus points for it.

Triangle shaped island - this is just for separating seas.

Citadels with cannons - if you complete a citadel with cannon you receive an extra (pirate) ship placed in front of each cannon. This extra ship can be used to conquer only that sea - when completed the extra ships vanishes.

Points and credits

You receive points for every game you win:

Mini - 1p, Base - 4p, Castles - 4p, Exp - 6p, Double base - 8p, Double exp - 12p.

Points can be converted to credits at the rate of 25 point / credit if you have bought any credits in the last 30 days."

Every player has her points displayed before her name in the Lobby.

If you quit before the end and you have already placed a tile you receive penalty points - the same amount as the reward points above.

Credits can be bought from Facebook for 12 cents -i.e 10 credits cost $1.2.

Credits are deduced only for finished games so if the owner of the game leaves before that no credit is charged.

Loading credits...

Convert points